Długo oczekiwana wersja beta ujrzała światło dzienne!
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Co nowego?
1.0.6
* Fixed bug when converting from 8.00 to a higher version.
* Fixed border bug with inner zilch border.
* Fixed some errors in the materials file.
* Added a few new doodads.
* Added the "smithing" extension by Sadza.
* Fixed coloring issue in the about menu.
* Fixed bug with house palette not updating during map conversion
* Fixed bug where "automagic" checkbox was inversed.
v1.0.5
* You can now reload the data files easily by tapping F5
* Export minimap no longer resizes the main map
* Editor no longer crashes while loading/saving under certain circumstances.
* Editor should no longer display an improper error message when failing to load a map.
* Support for client version 8.20/8.21, OTB 3 and OTBM 1
* Editor can now load both 8.10 and 8.11 data files for version 8.10.
* Palette completely recoded, editor should now load alot faster. Also added more configuration properties to the palette.
* Hotkeys are now working when the palette has focus.
* Fixes to certain border intersection.
* Another massive update to the materials file.
* Added user made extensions by Uforoid, Bobany, Heer Karel and others (?)
* Fixed selection bug that made you unable to select 1 vertical line.
* Fixed bug with the minimap that made it show the wrong part of the map if it wasn't evenly dimensioned.
* Fixed a bug where "on_blocking" brushes would be placed on empty tiles.
* Jump To Item/Brush dialog now displays images of the items you are searching for.
* You can now press Q to jump to the previous brush.
* You can now double click to open the Properties window.
* You can no longer continue playing the games after you've lost.
* Fixed coloring of the worm in snake, it is now a much brighter hue.
* Fixed bug where the title would not update under wxGTK (Linux)
* Improved doodad loading warning messages
* Added the "clear_optional_borders" attribute to doodad brushes.
* Fixed crash bug with "Recent Files"
* Find Item is no longer enabled when you have no map loaded.
* Map Conversion is now several thousand times faster.
* Spawn Radius is saved when closing the editor.
* "Select Creature" is now working properly.
* Editor no longer crashes when exporting a very large minimap (it displays an error instead)
* Added an update checker to the editor for future versions.
* Custom Monsters are now stored in the Application Data directory under Windows or ./data/user under Linux, so the original files are not cluttered with custom monsters.
* USE_MEMCACHED_SPRITES is now FALSE by default, editor will force this setting when loaded for the first time. Should reduce memory usage by 40-60 MB.
* Fixed a bug where the screen would go black when converting the map to another version.
* Fixed a bug that crashed the map editor when exporting a map.
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farazo
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Dołączył: 19 Mar 2009
Posty: 11
Przeczytał: 0 tematów
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